Chasm Shift
This game Is a fast past fps Where you have to destroy countless evil robots in a claustrophobic traffic tunnel. You will have to utilize your ability to travel back in time to play off your own past actions. Fully mastering this ability will make you nearly unstoppable as you are always one step ahead of your foes. The game will feel satisfying but will get tricky quick. I only had time to create twelve levels but I found that I could make many of the later levels contain unique challenges that will hopefully be enough to feel like a complete experience. Im also not sure about the balancing of those levels as I didnt use the time I had to focus on that, which I probably should have. The game also does rely on physics in some areas which can lead to some jank that could be frustrating in the later levels. However, this is the most proud I've been of any game I've developed so far as I have never even gotten close to finishing a game jam the couple of times I have tried them.
External Assets:
Code:
https://www.mediafire.com/folder/shxti01ofhfla/Scripts
https://github.com/andersonaddo/EZ-Camera-Shake-Unity
https://www.mediafire.com/file/1b7mf5d36mi6nra/PlayerMovementTutorial.cs/file
music & Sound Effects:
Psst. the last two level were way too rushed with the 11th being way too hard and not very interesting, and the 12th having enemies clipped into cars which may be very annoying.
Comments
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Ok that's such a cool idea, especially for a week long game jam. The 3d mechanics threw me off a little, but that might be just a personal preference of having a somewhat slower moving camera. I didn't play too far yet, but the concept is pretty cool!